
However, these types of zombies spawn too rare to be reliable on mass, and I'm unsure if skeletons apply to the mechanics I'm talking about.



Though it's important to note that if the zombie started out with nothing, then it would accept any item or armor. You'd drop the item or armor on the ground that you want the zombie to equip, and if the given item is better than the current things the zombie has, then the zombie will swap it's pre-existing item or armor for the new one.įor example if the zombie was already wearing iron armor and was offered diamond armor, then it'll swap the iron for diamond, but if the zombie with iron armor was offered gold armor then the zombie would usually ignore it. Will be posting a 3rd vid with my research soon.In Hard difficultly there's a chance that when a zombie spawns it'll be one that could pick up items or can change its armor slots (zombies that already spawn with armor or iron tools aren't guaranteed to be this type of zombie). I still need to tweak between frame with any method. i am still playing with it and so far cannot find a way to change scales in the full arm armor (shoulder and gloves) and get perfect bends. For instance using the multi character / alpha approach for the legs a set of gauntlets and then using the linked keyframing for the rest etc. I am playing around with using a combination of the two methods of armoring. When you add any item or character it occupies the entire time, so you can add in armor at any time, you just turn on or off its visibility. The ability to reselect the keyframes or a means to group them together so selecting one selects all in a linked set would make this kind of animating much easier.

Please do, that's the entire point here, to find the easiest way to do this! i find my self missing some of my photoshop commands lol Cause selecting multiple keyframes is quite annoying, plus if you forgot to add armor and add it at the end after several items or sceneries, this way is impossible. Great vid, Imma make an easier way based on the same idea.
